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Drones, Robotics, Space, TECH

Bellwether Industries – The Private Urban Aircraft for Intracity Travel

Bellwether Industries – The Private Urban Aircraft for Intracity Travel

Everyone has the right to fly

What is a volar?

   “Volar” is what we define as a new category of transportation, a UAM aircraft for private use. Our volar will explore all options of intracity travel and the future life style.

To live in harmony with human and the city, we believe that a volar must fullfill the following requirements.

20210915 [BR] Website Materials_volar 1.png

Vertical take-off & landing

20210915 [BR] Website Materials_volar 5.png

Compact Profile

20210915 [BR] Website Materials_volar 7.png

City Compatibility

20210915 [BR] Website Materials_volar 2.png

Hidden Propulsion System

20210915 [BR] Website Materials_volar 3.png

Environmentally Friendly

The revolution is inevitable

    The revolution of transportation is inevitable.

Only by breaking through the existing transportation system can we maximise the efficiency of
our living environment and enter into a new 3-dimensional lifestyle.

Born for the city with

– City compatibility to realise intracity travel

– User-centric design to provide an invaluable user experience

– Private use to address the public’s true needs

A volar will redefine the way you think about time

    Our volar solution is designed for
Anyone to fly from Anywhere to Any point at Any time, breaking the limit to provide one-call-away transportation and to realise the true meaning of urban air mobility

5 January 2022/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2022/01/Bellwether-Industries-The-Private-Urban-Aircraft-for-Intracity-Travel-705x584-1.jpg 584 705 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2022-01-05 16:35:332022-01-15 16:37:59Bellwether Industries – The Private Urban Aircraft for Intracity Travel
Artificial Intelligence (AI), BRANDS, Motor, Personal, Robotics, SECURITY, Software, Software and Hardware, TECH, Tesla

TESLA – Artificial Intelligence & Autopilot – Tesla Bot

TESLA – Artificial Intelligence & Autopilot – Tesla Bot

We develop and deploy autonomy at scale in vehicles, robots and more. We believe that an approach based on advanced AI for vision and planning, supported by efficient use of inference hardware, is the only way to achieve a general solution for full self-driving and beyond.

Hardware

Build silicon chips that power our full self-driving software from the ground up, taking every small architectural and micro-architectural improvement into account while pushing hard to squeeze maximum silicon performance-per-watt. Perform floor-planning, timing and power analyses on the design. Write robust, randomized tests and scoreboards to verify functionality and performance. Implement compilers and drivers to program and communicate with the chip, with a strong focus on performance optimization and power savings. Finally, validate the silicon chip and bring it to mass production.

Neural Networks

Apply cutting-edge research to train deep neural networks on problems ranging from perception to control. Our per-camera networks analyze raw images to perform semantic segmentation, object detection and monocular depth estimation. Our birds-eye-view networks take video from all cameras to output the road layout, static infrastructure and 3D objects directly in the top-down view. Our networks learn from the most complicated and diverse scenarios in the world, iteratively sourced from our fleet of nearly 1M vehicles in real time. A full build of Autopilot neural networks involves 48 networks that take 70,000 GPU hours to train . Together, they output 1,000 distinct tensors (predictions) at each timestep.

Autonomy Algorithms

Develop the core algorithms that drive the car by creating a high-fidelity representation of the world and planning trajectories in that space. In order to train the neural networks to predict such representations, algorithmically create accurate and large-scale ground truth data by combining information from the car’s sensors across space and time. Use state-of-the-art techniques to build a robust planning and decision-making system that operates in complicated real-world situations under uncertainty. Evaluate your algorithms at the scale of the entire Tesla fleet.

Code Foundations

Throughput, latency, correctness and determinism are the main metrics we optimize our code for. Build the Autopilot software foundations up from the lowest levels of the stack, tightly integrating with our custom hardware. Implement super-reliable bootloaders with support for over-the-air updates and bring up customized Linux kernels. Write fast, memory-efficient low-level code to capture high-frequency, high-volume data from our sensors, and to share it with multiple consumer processes— without impacting central memory access latency or starving critical functional code from CPU cycles. Squeeze and pipeline compute across a variety of hardware processing units, distributed across multiple system-on-chips.

Evaluation Infrastructure

Build open- and closed-loop, hardware-in-the-loop evaluation tools and infrastructure at scale, to accelerate the pace of innovation, track performance improvements and prevent regressions. Leverage anonymized characteristic clips from our fleet and integrate them into large suites of test cases. Write code simulating our real-world environment, producing highly realistic graphics and other sensor data that feed our Autopilot software for live debugging or automated testing.

Tesla Bot

Develop the next generation of automation, including a general purpose, bi-pedal, humanoid robot capable of performing tasks that are unsafe, repetitive or boring. We’re seeking mechanical, electrical, controls and software engineers to help us leverage our AI expertise beyond our vehicle fleet.

25 August 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/09/0x0-Robotics-3-768x1060-1.jpg 1060 768 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-08-25 22:31:192021-09-03 22:33:31TESLA – Artificial Intelligence & Autopilot – Tesla Bot
HERE’S WHY CES 2022 IN LAS VEGAS WILL BE FOR THE VACCINATED
App, Artificial Intelligence (AI), BRANDS, Business, Ces, Computer, Energy, EVENTS, Events, Gourmet, Industrial, Internet, Mobile, Robotics, TECH

Here’s Why CES 2022 in Las Vegas Will be for the Vaccinated

Here’s Why CES 2022 in Las Vegas Will be for the Vaccinated

As a CEO running a national trade association – the Consumer Technology Association (CTA) – these past 18 months put me on a roller coaster of emotion as I work to lead by example and make decisions that will have positive effects.

In July 2020, I led the decision process to cancel our live, in-person, CES and opt for a digital show instead.  This was a difficult choice because I knew it was going to have a negative effect on a lot of people. First, our staff – we had to downsize and lay off employees.  Second, the City of Las Vegas – they rely on events like CES to bring hundreds of millions of dollars to the city and fuel their local economy.  Canceling our in-person CES affected the hotels and the hospitality workers and the workers who welcome us each year and help us pull off the most influential tech gathering in the world! Third, the industry – tens of thousands each year gather at CES to see the latest innovation, to meet new business partners and to develop new ideas.

As difficult as that decision was, I knew it was the right one because with no vaccine available it simply was not safe to hold CES during a pandemic. Our only defense against COVID-19 at that time was to minimize contact with people, wash our hands and wear face masks. Canceling the in-person CES was the right thing to do – we wanted to do our part and not spread the disease.

Fast forward a year to August 2021. Vaccines are readily available in the United States and several other countries. More and more Americans are now fully vaccinated. However, as vaccines are making their way around the world, so is a new threat – the Delta variant.

We have seen a spike in cases due to the Delta variant, which is severely hurting the unvaccinated population. Yes, there are breakthrough cases for the vaccinated, but many of those have few or no symptoms at all. And of the vaccinated getting the Delta variant, only a tiny percentage are hospitalized.

We prioritize the safety and security of CES participants. Which is why, once again, my team has confronted a major decision: CES will be in person in Las Vegas in January 2022, and we will require all attendees to be fully vaccinated. We are also assessing proof of a positive antibody test as a requirement and will share more details on this later. Importantly, we will continue to follow state and local guidelines and recommendations by the CDC and will announce additional protocols as we get closer to the show.

We all play a role in stopping the spread – requiring proof of vaccination for CES 2022 is one way we can take responsibility on our part.

Many are clamoring to return to the serendipity and relationship-building of in-person events—so are we. CES is where business gets done. It’s an economic engine for our industry and an opportunity for companies from around the world, both large and small, to launch products, build brands and form partnerships. Tech has also evolved by leaps and bounds in the last year and a half—we need to convene and connect so we can maintain our momentum and continue to inspire innovative solutions for a rapidly changing world.

We know our decision to require vaccines—and potentially positive antibody tests—may not be popular for some, but for many others it will allow them to know they can experience CES once again—and get back to business as usual.

For those who cannot attend CES in person, we offer the CES experience through our digital platform and hope to welcome you back to Las Vegas in 2023. Regardless of how you choose to participate in CES 2022, I hope you find inspiration, make new connections, build your business and step into the rest of the year with a renewed sense of hope for how tech continues to improve all our lives.

23 August 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/08/5e16415befca5.image_.jpg 992 1763 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-08-23 11:19:002021-08-23 11:19:00Here’s Why CES 2022 in Las Vegas Will be for the Vaccinated
App, Artificial Intelligence (AI), BRANDS, Business, Facebook, Internet, Robotics, Software, Software and Hardware, TECH

INSIDE FACEBOOK REALITY LABS: Wrist based interaction for the next computing platform

INSIDE FACEBOOK REALITY LABS: WRIST-BASED INTERACTION FOR THE NEXT COMPUTING PLATFORM

TL;DR: Last week, we kicked off a three-part series on the future of human-computer interaction (HCI). In the first post, we shared our 10-year vision of a contextually-aware, AI-powered interface for augmented reality (AR) glasses that can use the information you choose to share, to infer what you want to do, when you want to do it. Today, we’re sharing some nearer-term research: wrist-based input combined with usable but limited contextualized AI, which dynamically adapts to you and your environment. Later this year, we’ll address some groundbreaking work in soft robotics to build comfortable, all-day wearable devices and give an update on our haptic glove research.

At Facebook Reality Labs (FRL) Research, we’re building an interface for AR that won’t force us to choose between interacting with our devices and the world around us. We’re developing natural, intuitive ways to interact with always-available AR glasses because we believe this will transform the way we connect with people near and far.

“Imagine being able to teleport anywhere in the world to have shared experiences with the people who matter most in your life — no matter where they happen to be,” says Andrew Bosworth, who leads FRL. “That’s the promise of AR glasses. It’s a fusion of the real world and the virtual world in a way that fundamentally enhances daily life for the better.”

Rather than dragging our attention to the periphery in the palm of our hand like our mobile phones, AR glasses will see the world exactly as we see it, placing people at the center of the computing experience for the first time and bringing the digital world to us in three dimensions to help us communicate, navigate, learn, share, and take action in the world.

The future of HCI demands an exceptionally easy-to-use, reliable, and private interface that lets us remain completely present in the real world at all times. That interface will require many innovations in order to become the primary way we interact with the digital world. Two of the most critical elements are contextually-aware AI that understands your commands and actions as well as the context and environment around you, and technology to let you communicate with the system effortlessly — an approach we call ultra-low-friction input. The AI will make deep inferences about what information you might need or things you might want to do in various contexts, based on an understanding of you and your surroundings, and will present you with a tailored set of choices. The input will make selecting a choice effortless — using it will be as easy  as clicking a virtual, always-available button through a slight movement of your finger.

But this system is many years off. So today, we’re taking a closer look at a version that may be possible much sooner: wrist-based input combined with usable but limited contextualized AI, which dynamically adapts to you and your environment.

We started imagining the ideal input device for AR glasses six years ago when FRL Research (then Oculus Research) was founded. Our north star was to develop ubiquitous input technology — something that anybody could use in all kinds of situations encountered throughout the course of the day. First and foremost, the system needed to be built responsibly with privacy, security, and safety in mind from the ground up, giving people meaningful ways to personalize and control their AR experience. The interface would also need to be intuitive, always available, unobtrusive, and easy to use. Ideally, it would also support rich, high-bandwidth control that works well for everything from manipulating a virtual object to editing an electronic document. On top of all of this, it would need a form factor comfortable enough to wear all day and energy-efficient enough to keep going just as long.

That’s a long list of requirements. As we examined the possibilities, two things became clear: The first was that nothing that existed at the time came close to meeting all those criteria. The other was that any solution that eventually emerged would have to be worn on the wrist.

Why the wrist

Why the wrist? There are many other input sources available, all of them useful. Voice is intuitive, but not private enough for the public sphere or reliable enough due to background noise. A separate device you could store in your pocket like a phone or a game controller adds a layer of friction between you and your environment. As we explored the possibilities, placing an input device at the wrist became the clear answer: The wrist is a traditional place to wear a watch, meaning it could reasonably fit into everyday life and social contexts. It’s a comfortable location for all-day wear. It’s located right next to the primary instruments you use to interact with the world — your hands. This proximity would allow us to bring the rich control capabilities of your hands into AR, enabling intuitive, powerful, and satisfying interaction.

A wrist-based wearable has the additional benefit of easily serving as a platform for compute, battery, and antennas while supporting a broad array of sensors. The missing piece was finding a clear path to rich input, and a potentially ideal solution was EMG.

EMG — electromyography — uses sensors to translate electrical motor nerve signals that travel through the wrist to the hand into digital commands that you can use to control the functions of a device. These signals let you communicate crisp one-bit commands to your device, a degree of control that’s highly personalizable and adaptable to many situations.

The signals through the wrist are so clear that EMG can understand finger motion of just a millimeter. That means input can be effortless. Ultimately, it may even be possible to sense just the intention to move a finger.

“What we’re trying to do with neural interfaces is to let you control the machine directly, using the output of the peripheral nervous system — specifically the nerves outside the brain that animate your hand and finger muscles,” says FRL Director of Neuromotor Interfaces Thomas Reardon, who joined the FRL team when Facebook acquired CTRL-labs in 2019.

This is not akin to mind reading. Think of it like this: You take many photos and choose to share only some of them. Similarly, you have many thoughts and you choose to act on only some of them. When that happens, your brain sends signals to your hands and fingers telling them to move in specific ways in order to perform actions like typing and swiping. This is about decoding those signals at the wrist — the actions you’ve already decided to perform — and translating them into digital commands for your device. It’s a much faster way to act on the instructions that you already send to your device when you tap to select a song on your phone, click a mouse, or type on a keyboard today.

Dynamic control at the wrist

Initially, EMG will provide just one or two bits of control we’ll call a “click,” the equivalent of tapping on a button. These are movement-based gestures like pinch and release of the thumb and forefinger that are easy to execute, regardless of where you are or what you’re doing, while walking, talking, or sitting with your hands at your sides, in front of you, or in your pockets. Clicking your fingers together will always just work, without the need for a wake word, making it the first ubiquitous, ultra-low-friction interaction for AR.

But that’s just the first step. EMG will eventually progress to richer controls. In AR, you’ll be able to actually touch and move virtual UIs and objects, as you can see in this demo video. You’ll also be able to control virtual objects at a distance. It’s sort of like having a superpower like the Force.

But that’s just the beginning. It’s highly likely that ultimately you’ll be able to type at high speed with EMG on a table or your lap — maybe even at higher speed than is possible with a keyboard today. Initial research is promising. In fact, since joining FRL in 2019, the CTRL-labs team has made important progress on personalized models, reducing the time it takes to train custom keyboard models that adapt to an individual’s typing speed and technique.

“The goal of neural interfaces is to upset this long history of human-computer interaction and start to make it so that humans now have more control over machines than they have over us,” Reardon explains. “We want computing experiences where the human is the absolute center of the entire experience.”

Take the QWERTY keyboard as an example. It’s over 150 years old, and it can be radically improved. Imagine instead a virtual keyboard that learns and adapts to your unique typing style (typos and all) over time. The result is a keyboard that slowly morphs to you, rather than you and everyone else in the world learning the same physical keyboard. This will be faster than any mechanical typing interface, and it will be always available because you are the keyboard. And the beauty of virtual typing and controls like clicking is that people are already adept at using them.

Adaptive interfaces and the path to intelligent click

So what’s possible in the nearer term — and how will we get there?

“We believe our wristband wearables may offer a path to ultra-low-friction, always-available input for AR glasses, but they’re not a complete solution on their own — just as the mouse is one piece of the graphical user interface,” says FRL Director of Research Science Hrvoje Benko. “They need to be assisted with intent prediction and user modeling that adapts to you and your particular context in real time.”

What if, rather than clicking through menus to do the thing you’d like to do, the system offered that thing to you and you could confirm it with just a simple “click” gesture? When you combine input microgestures with an adaptive interface, then you arrive at what we call “intelligent click.”

“The underlying AI has some understanding of what you might want to do in the future,” explains FRL Research Science Manager Tanya Jonker. “Perhaps you head outside for a jog and, based on your past behavior, the system thinks you’re most likely to want to listen to your running playlist. It then presents that option to you on the display: ‘Play running playlist?’ That’s the adaptive interface at work. Then you can simply confirm or change that suggestion using a microgesture. The intelligent click gives you the ability to take these highly contextual actions in a very low-friction manner because the interface surfaces something that’s relevant based on your personal history and choices, and it allows you to do that with minimal input gestures.”

This may only save you a few seconds per interaction, but all those seconds add up. And perhaps more importantly, these subtle gestures won’t derail you from your train of thought or flow of movement. Imagine, for example, how much time you’d save if you didn’t have to stop what you’re doing to select and open the right app before engaging with the digital world? For AR glasses to truly improve our lives and let us remain present in the moment, we need an adaptive interface that gently surfaces digital information only when it’s relevant, and then fades naturally into the background.

“Rather than constantly diverting your attention back to a device, the interface should simply come in and out of focus when you need it,” notes Jonker, “and it should be able to regulate its behavior based on your very, very lightweight feedback to the system about the utility of its suggestions to you so that the entire system improves over time.”

It’s a tall order, and a number of technical challenges remain. Building an interface that identifies and interprets context from the user and the world demands advances in machine learning, HCI, and user interface design.

“The system learns something about your location and key objects, like your running shoes, or activity recognition,” says Jonker. “And it learns that, in the past, you’ve often launched your music app when you leave your house with those shoes on. Then, it asks you if you’d like to play your music, and allows you to confirm it with just a click. These more simple and feasible examples are ones that we’re exploring in our current research.”

Haptics in focus

While ultra-low-friction input like a finger click or microgestures will enable us to interact with adaptive interfaces, we also need a way to close the feedback loop — letting the system communicate back to the user and making virtual objects feel tangible. That’s where haptics come into play.

“From your first grasp at birth all the way to dexterous manipulation of objects and typing on a keyboard, there’s this really rich feedback loop, where you see and do things with your hands and fingers and then you feel sensations coming back as you interact with the world,” says FRL Research Science Director Sean Keller. “We’ve evolved to leverage those haptic signals to learn about the world. It’s haptics that lets us use tools and fine control. From a surgeon using a scalpel to a concert pianist feeling the edges of the keys — it all depends on haptics. With a wristband, it’s the beginning. We can’t reproduce every sensation in the virtual world you might feel when interacting with a real object in the real world, but we’re starting to produce a lot of them.”

Take a virtual bow and arrow. With wrist-based haptics, we’re able to approximate the sensation of pulling back the string of a bow in order to give you confidence that you’re performing the action correctly.

You might feel a series of vibrations and pulses to alert you when you received an email marked “urgent,” while a normal email might have a single pulse or no haptic feedback at all, depending on your preferences. When a phone call comes in, a custom piece of haptic feedback on the wrist could let you know who’s calling. This would then let you complete an action — in this case, an intelligent click to either pick up the call or send it to voicemail — with little or no visual feedback. These are all examples of haptic feedback helping HCI become a two-way conversation between you and your devices.

“Haptics might also be able to convey different emotions — we call this haptic emojis,” adds FRL Research Science Manager Nicholas Colonnese. “If you’re in the right context, different types of haptic feedback could correspond to popular emojis. This could be a new playful way for better social communication.”

We’re currently building a series of research prototypes meant to help us learn about wristband haptics. One prototype is called “Bellowband,” a soft and lightweight wristband named for the eight pneumatic bellows placed around the wrist. The air within the bellows can be controlled to render pressure and vibration in complex patterns in space and time. This is an early research prototype helping us determine the types of haptic feedback worthy of further exploration.

Another prototype, Tasbi (Tactile and Squeeze Bracelet Interface), uses six vibrotactile actuators and a novel wrist squeeze mechanism. Using Bellowband and Tasbi, we have tested a number of virtual interactions, from seeing if people can detect differences in the stiffness of virtual buttons to feeling different textures to moving virtual objects. These prototypes are an important step toward possibly creating haptic feedback that feels indistinguishable from real-life objects and activities. Thanks to a biological phenomenon called sensory substitution, this is in fact possible: Our mind combines the visual, audio, and haptic stimuli to give these virtual experiences new dimensions.

It’s still early days, but the future is promising.

“The edge of haptics research leads us to believe that we can actually enable rich communication,” Keller notes. “People can learn language through touch and potentially through just a wristband. There’s a whole new space that’s just beginning to open up, and a lot of it starts with richer haptic systems on the wrist.”

Privacy, security, and safety as fundamental research questions

In order to build a human-centered interface for AR that can be used practically in everyday life, privacy, security, and safety must be considered fundamental research questions that underlie all of our explorations in wrist-based interaction. We must ask how we can help people make informed decisions about their AR interaction experience. In other words, how do we enable people to create meaningful boundaries between themselves and their devices?

“Understanding and solving the full extent of ethical issues requires society-level engagement,” says Keller. “We simply won’t get there by ourselves, so we aren’t attempting to do so. As we invent new technologies, we are committed to sharing our learnings with the community and engaging in open discussion to address concerns.”

That’s why we support and encourage our researchers to publish their work in peer-reviewed journals — and why we’re telling this story today. We believe that far before any of this technology ever becomes part of a consumer product, there are many discussions to have openly and transparently about what the future of HCI can and should look like.

“We think deeply about how our technologies can positively and negatively impact society, so we drive our research and development in a highly principled fashion,” says Keller, “with transparency and intellectual honesty at the very core of what we do and what we build.”

We’re taking concrete steps to discuss important neuroethical questions in tandem with technology development. Our neuroethics program at FRL Research includes Responsible Foresight workshops where we surface and mitigate potential harms that might arise from a product, as well as Responsible Innovation workshops, which help us identify and take action on potential issues that might arise during development. We collaborate with academic ethicists to help the industry as a whole address those issues, and our embedded ethicists within the team help guide us as we address considerations like data management.

As we continue to explore the possibilities of AR, we’ll also continue to engage our responsible innovation principles as the backbone of every research question we pursue, chief among them: always put people first.

A world of possibilities

With sensors on the wrist, you can interact with virtual objects or control the ambiance of your living room in a nearly frictionless way. And someone born without a hand can even learn to operate a virtual one.

“We limit our creativity, our agency, and our actions in the world based on what we think is possible,” says Reardon. “Being able to do more, faster, and therefore experiment more, create more, explore more — that’s at the heart of the next computing platform.”

We believe people don’t need to choose between the virtual world and the real world. With ultra-low-friction wrist-based input, adaptive interfaces powered by contextually-aware AI, and haptic feedback, we can communicate with our devices in a way that doesn’t pull us out of the moment, letting us connect more deeply with others and enhancing our lives.

“This is an incredible moment, setting the stage for innovation and discovery because it’s a change to the old world,” says Keller. “It’s a change to the rules that we’ve followed and relied upon to push computing forward. And it’s one of the richest opportunities that I can imagine being a part of right now.”

24 March 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/04/INSIDE-FACEBOOK-REALITY.jpg 800 1200 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-03-24 13:03:242021-04-03 13:07:00INSIDE FACEBOOK REALITY LABS: Wrist based interaction for the next computing platform
Integrated Systems Europe
3D printing, BRANDS, Business, Computer, Conference, EVENTS, Home automation, Integrated Systems Europe, News, Robotics, Space, TECH

MIKE BLACKMAN: ISE REMAINS SCHEDULED FOR 1-4 JUNE

MIKE BLACKMAN: ISE REMAINS SCHEDULED FOR 1-4 JUNE

ISE MD Mike Blackman responds to the announcement by AVIXA that the InfoComm 2021 show is set to take place in Orlando in October 2021.

Dear ISE community,

Following today’s announcement that the InfoComm 2021 show will now take place in Orlando in October 2021, we want to confirm that Integrated Systems Europe, remains scheduled to open live and online on 1-4 June 2021 in its new home at the Fira Barcelona.

Whilst we recognise there continue to be challenges ahead, we are in touch with government and the relevant health authorities to constantly monitor the situation. None of us can predict how the situation will look in June, but we are hopeful that by the second quarter of 2021 we will see the world return to a new ‘normal’ with vaccines being rapidly delivered in many countries around the world.

We understand our exhibitors and partners need to make commitments that will incur cost and we do not wish to burden them unnecessarily. For this reason, if circumstances impact our ability to host an in-person event and we are forced to cancel this element of ISE, we will make this decision by 1 March.

With the backdrop of the global pandemic, our priority in recent months has been devising the means to deliver a safe and secure event for all exhibitors and visitors and we have been working closely with the City of Barcelona, the venue and relevant authorities.

In early January, Fira de Barcelona received the ‘Safe Travels’ stamp, an internationally recognised endorsement from the World Travel Tourism Council (WTTC), developed in collaboration with the specialist risk management consultancy Aon and the Hospital Clínic de Barcelona.

ISE has also published A Guide to Safe Visiting, outlining the safe practice protocols that have been put in place with the Fira Gran Vía to ensure that the visitor experience is safe and secure. The guide can be located here.

Looking ahead to June, we can confirm that today, over 37,000 sqm of space is signed up with just under 700 exhibitors confirmed and new companies continuing to book their place on the floorplan.

Next week sees online visitor registration open, coming at a time when we realise the industry is keen to ‘get back to work’ in the second half of the year. Feedback from our recent customer research shows that the industry is looking forward to meeting as soon as the situation allows and we are currently updating the research to measure current sentiment amongst both our exhibitors and visitors.

In a time where many of our industry colleagues are suffering financially or have lost their jobs or businesses, we at ISE are striving to do everything we can to contribute to the industry getting back on its feet.

I would personally like to thank all our customers, partners and colleagues within the industry which we serve and look forward to seeing you again soon.

Thank you,

Mike Blackman
Managing Director
Integrated Systems Europe

5 February 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/02/62A9112-e1611593633819-500x500-1.jpg 500 500 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-02-05 16:20:382021-02-11 16:22:12MIKE BLACKMAN: ISE REMAINS SCHEDULED FOR 1-4 JUNE
Artificial Intelligence (AI), Cctv, Military, Military, Robotics, SECURITY, Solutions, TECH

Adds to Existing $57.9M IDIQ Contract for Sustainment Activity across All FLIR Unmanned Ground Systems

Adds to Existing $57.9M IDIQ Contract for Sustainment Activity across All FLIR Unmanned Ground Systems

ARLINGTON, Va., January 26, 2021 ― FLIR Systems, Inc. (NASDAQ: FLIR) announced it has received an additional $30.1 million contract from the United States (U.S.) Army for sustainment efforts tied in part to the service’s Man Transportable Robotic System Increment II (MTRS Inc. II) and Common Robotic System-Heavy (CRS-H) ground robot programs. The award raises the maximum value on the company’s existing Indefinite Delivery, Indefinite Quantity (IDIQ) contract to $88 million, covering maintenance, parts and overall sustainment support for the entire FLIR unmanned ground systems family of small, medium and large robots used by the Army.

“We’re proud to be supporting the U.S. Army on two vital programs of record designed to confront a new generation of threats on the battlefield,” said Tom Frost, VP for Unmanned Ground Systems in the Unmanned and Integrated Solutions business at FLIR. “From the Kobra™ and Centaur® platforms to our smaller PackBot® and FirstLook® robots, we are well positioned to provide high-quality, cost-effective sustainment efforts over these systems’ lifespan and deliver lifesaving robotic technology to America’s warfighters.”

In 2019, the Army selected the FLIR Kobra robot as its CRS-H platform. The five-year production contract is worth up to $109 million to build upwards of 350 unmanned ground vehicles. In November, the Army announced it had begun fielding CRS-H. Explosive Ordnance Disposal (EOD) teams will use the system to perform a range of missions, such as disarming vehicle-borne improvised explosive devices and other heavy-duty jobs. Modular payloads can be added for chemical, biological, radiological and nuclear (CBRN) detection and other tasks.

In 2017, the Army selected the medium-sized Centaur robot as its MTRS Inc. II solution. FLIR is delivering systems under that multi-year program of record, valued at more than $150 million upon award, including options. Since then, other U.S. military branches have opted to deploy Centaur as well.

Over the last year, FLIR has announced multiple orders totaling nearly $100 million for more than 750 Centaur unmanned ground systems from the Army, Air Force, Navy, and Marine Corps. In addition to its use for bomb disposal efforts, Centaur operators can quickly attach different sensors and payloads to the robot to address other missions, including CBRN threats.

For more on FLIR Unmanned Ground Systems platforms, visit www.flir.com/UIS/UGS.

About FLIR Systems, Inc.

Founded in 1978, FLIR Systems is a world-leading technology company focused on intelligent sensing solutions for defense and industrial applications. Our vision is to be “The World’s Sixth Sense,” creating and advancing technologies to help professionals make better, faster decisions that save lives and livelihoods. For more information, please visit www.flir.com and follow @flir.

29 January 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/02/flir-centaur-mtrs-inc-ii6.jpg 628 1200 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-01-29 12:05:402021-02-11 12:09:17Adds to Existing $57.9M IDIQ Contract for Sustainment Activity across All FLIR Unmanned Ground Systems
Business, Computer, Industrial, Motor, Robotics, TECH

LAVO™ and Nedstack have taken a first step in localising manufacturing hydrogen fuel cells in Australia

LAVO™ and Nedstack have taken a first step in localising manufacturing hydrogen fuel cells in Australia

LAVO, an Australian technology and lifestyle company powered by hydrogen, and Nedstack fuel cell Technology BV (Nedstack), a world-leading Dutch PEM fuel cell technology manufacturer, today announced the intention to localise production of Nedstack fuel cell production technology in Australia.

  • Parties intend to cooperate on localising the production of Nedstack fuel cell technology for LAVO and other customers across the Australasia region
  • Nedstack is a leading producer of PEM fuel cells with a 20 year track record and a strong, well-established global network that the JV will leverage
  • LAVO has the first and only commercial-ready hydrogen energy storage system, set to be installation ready in mid-2021
  • Manufacturing capabilities are foreseen to be located on the east coast of Australia

Sydney, NSW and  Arnhem, Netherlands – 20 November 2020 – LAVO, an Australian technology and lifestyle company powered by hydrogen, and Nedstack fuel cell Technology BV (Nedstack), a world-leading Dutch PEM fuel cell technology manufacturer, today announced the intention to localise production of  Nedstack fuel cell production technology in Australia.

Based in the Netherlands, Nedstack is a leading producer of polymer electrolyte membrane (PEM) fuel cells and fuel cell power systems. For more than 20 years, Nedstack has successfully implemented its technology across infrastructure assets, commercial vehicles and maritime solutions, including the world’s longest running PEM power plant, the world’s first PEM power plant above the megawatt power size and world’s largest PEM power plant in the field today.

LAVO has the first and only commercial-ready hydrogen energy storage system in the world designed for everyday use by residential homes and businesses, called the LAVO System. The LAVO System is set to be installation-ready by mid-2021 and will employ Nedstack PEM fuel cell as a critical component in the LAVO System and future applications still in development, such as its hydrogen-powered bicycle and barbecue.

Together, LAVO and Nedstack’s combined experience, market leading positions and innovative spirit will enable the cooperation to deliver an important boost to Australian manufacturing capabilities and capitalise on consumer demand across the Australasia region for secure, reliable and sustainable energy solutions.

Alan Yu, CEO and Executive Director of LAVO, commented, “We are thrilled to be joining forces with Nedstack to bring market leading fuel cell production facilities to Australia and the broader Australasia region. Through our work together in developing the LAVO System, we have already established a strong relationship with Nedstack and have full confidence in the team as a trusted manufacturing partner. We look forward to continuing to deepen that partnership through our joint venture, leveraging the full strength of Nedstack’s global network and creating additional opportunities for growth.”

Arnoud van de Bree, CEO of Nedstack commented, “We are very pleased to be expanding our footprint into Australia and could think of no better team to do it with than LAVO. Our work at Nedstack revolves around creating global solutions to address the environmental challenges that the world is facing, and LAVO’s innovative hydrogen technology is set to have a real, positive impact. LAVO’s vision for a lower emissions future and the role that hydrogen storage solutions will play is well-aligned with ours, and we are pleased to be coming together to develop the infrastructure necessary to deliver on that vision.”

–ENDS–

LAVO Media contact:

Megan Moore, FTI Consulting

Megan.moore@fticonsulting.com

+61 434 225 643

Nedstack Media Contact:

Ambrose Feukkink, Nedstack Communications

Ambrose.feukkink@nedstack.com

+31 263197674

About LAVO™

LAVO™ is changing the way people live with energy. A hydrogen technology and lifestyle company, LAVO™ designs and manufactures renewable hydrogen energy storage solutions for residential and commercial use. LAVO™ will challenge convention, spark a global conversation and enable a meaningful change in attitudes and behaviours around sustainability, the environment and responsible consumerism. Founded in 2020, LAVO™ Hydrogen Technology Limited was established to fast track the commercialisation of technology developed within the Hydrogen Energy Research Centre cofounded by Providence Asset Group and the University of New South Wales. LAVO is headquartered in Sydney Australia. For more information visit www.lavo.com.

About Nedstack

Nedstack is a Dutch manufacturer of PEM Fuel cell power solutions for heavy duty and long-life applications. Nedstack was founded in 1999 as a spin-out from AkzoNobel and is incorporated in Arnhem, the Netherlands. For more information visit: www.nedstack.com

20 January 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/01/LAVO™-and-Nedstack-have-taken-a-first-step-in-localising-manufacturing-hydrogen-fuel-cells-in-Australia-2.jpg 800 1920 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-01-20 18:59:392021-01-23 19:03:05LAVO™ and Nedstack have taken a first step in localising manufacturing hydrogen fuel cells in Australia
Boston Dynamics robots now know how to dance
Artificial Intelligence (AI), Robotics, Software, TECH

Boston Dynamics robots now know how to dance

Boston Dynamics robots now know how to dance
Over the past few years, Boston Dynamics robots have shown us what they are capable of.

If one day the robots take over the world they will dance on our graves, now also literally. Boston Dynamics, one of the most promising companies in this sector, shows us the new skills of its robots: dancing. With the song “Do You Love Me?” In the background, the three robots of the company dance for more than two minutes with surprising balance and coordination.

The video begins with Atlas (the humanoid robot) dancing in a choreography with another Atlas. Later, Spot (the robot dog) joins in to catch all eyes and finally the third Boston Dynamics robot also appears, moving on two wheels, always maintaining balance. It’s time to enjoy the video:

Boston Dynamics robots now know how to dance

Boston Dynamics robots now know how to dance

The truth is that it is not the first time that Boston Dynamics shows one of its contraptions dancing. Two years ago we saw Spot dancing ‘Uptown Funk’. We also saw him dance in a stadium recently. However, in this video, the abilities of the three robots to jump, stay on one leg and swing smoothly without losing their balance at any time, are appreciated in all their splendor. Atlas, as much as we weigh, dances better than many of us.

All of this has served to show that there is a promising future in this field. However, at the same time there has also been another curious situation: the company has changed ownership three times. It was first acquired by Google, then sold to SoftBank and has recently become part of Hyundai.

At the moment Boston Dynamics has put Spot up for sale and it is already used in real environments such as by the police, architecture studies or in medicine. Atlas and Handle (the bipedal robot) are still under development and are only prototypes.

1 January 2021/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/01/TLWAGFFB7VABBDT7G77ICLO37I-1.jpg 513 768 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2021-01-01 16:01:512021-01-02 16:08:18Boston Dynamics robots now know how to dance
Bicycle, BRANDS, Health, HEALTHCARE, Huawei, Robotics, Running, Science, SPORT, TECH

The Brand-new HUAWEI Health Lab: Adding Simple yet Scientific Twists to Sports and Health Innovation

The Brand-new HUAWEI Health Lab: Adding Simple yet Scientific Twists to Sports and Health Innovation

Xi’an, China, 10th December 2020 – Huawei today announced the implementation of its brand-new HUAWEI Health Lab in Xi’an, China. HUAWEI Health Lab researchers, engineers and developers will jointly explore the innovation and application of new sports and health technology, bringing the scientific and convenient sports experience to global consumers.

The brand-new HUAWEI Health Lab includes an experimental smart wearable product testing area and a sports health innovation area. In the experimental smart wearable product testing area, the engineers have set up more than ten reliability tests based on strict standards. All of the HUAWEI smart wearables will stand up to destructive test repeatedly. Only those products that passed the test will be introduced to the market and eventually provide services to consumers. With more than 20 professional research devices, researchers simulate multiple exercise scenarios, collect fitness and health data, and continuously optimise Huawei’s fitness and health data algorithms. In this way, all of the consumers with different physical condition can obtain the accurate fitness and health data from our wearable products.

“Smart wearables are tiny gadgets, but they bear big thoughts which guide consumers to a more scientific workout experience and a healthier life,” said Richard Yu, CEO of Huawei’s Consumer Business Group (BG). Today, Huawei’s smart wearables are among the most popular devices on the market, and as a response to consumers’ trust and loyalty, Huawei is committed to stay innovative, enhance R&D capabilities, and improve the professionalism in the field of sports and health technology to offer global consumers a scientific and healthy lifestyle.

Huawei unveils its brand-new HUAWEI Health Lab for professional enhancement

In 2020, HUAWEI launched seven smart wearables to the market. Smartwatches such as HUAWEI WATCH GT 2, HUAWEI WATCH GT 2 Pro, and HUAWEI WATCH FIT have won acclaim from global consumers for their professional fitness and health functions and product experience.

According to the market research report of IDC, a world-renowned market consulting firm, Huawei’s wrist wearables ranked No. 1 in the second quarter of 2020.

To provide global consumers with more advanced smart wearable products and ultimate fitness and health experience, Huawei’s smart wearable and fitness and health R&D team spent nine months integrating existing R&D resources and introducing new professional research devices. After re-location and planning, Huawei’s smart wearable and fitness and health R&D team  has built the brand-new HUAWEI Health Lab to further enhance innovation capabilities.

Create precise algorithms and simple scientific workout experiences through complex R&D tests

The secrets to the birth of these scientific features are housed in the HUAWEI Health Lab. Over 40 researchers, developers and testers work together closely in the lab, actualising their passion for an active and healthy lifestyle with help from a wide range of specialised research equipment and innovative research methods. Behind the convenient health and fitness experience offered by Huawei wearable products, there are always complex R&D process happened within the HUAWEI Health Lab.

During the development phase of HUAWEI WATCH GT 2 Pro’s Golf Driving Range Mode, the indoor golf simulation device plays an important role. After 20,000 swings, more than 2,500 sets of professional data were collected, which algorithm engineers used to tune the algorithms so as to ensure that the feature provides the best possible experience for consumers.

In order to capture health data such as maximum oxygen uptake, running posture, heart rate and calories burnt when running, researchers at HUAWEI Health Lab has designed a core data collection system for running with the help of a foot pressure treadmill, cardio-metabolic mask, heart rate belt. optical gesture capture system and professional treadmill.

In 2020 alone, researchers have collected 10,900 hours of running data and a running mileage of around 105,000 kilometres[1]. These data are continuously verified and optimised by data algorithms to restore the actual physical state of people when they are running and are eventually applied to Huawei’s wearable products.

Multi-disciplinary research group continually advancing Huawei’s smart sports experience

“In the HUAWEI Health Lab, research equipment is not the only important element, but also researchers and their innovative research solutions,” said Rico Zhang, President of Smart Wearable and Health Product Line in Huawei Consumer Business Group (BG). HUAWEI Health Lab is staffed by researchers and developers with a wide range of professional backgrounds, spanning many areas across the spectrum of sports and human sciences. They include professionals from sports and human physiology, training and physical education, sports rehabilitation, medicine, software engineering, algorithmic engineering, bioscience engineering, material hardware, structural design and test engineering. “Together, this multi-disciplinary group of researchers and developers have combined and exchanged their expertise to create an innovative new research methodology, turning this laboratory to an innovative workshop for a healthy lifestyle and enable smartwatch to act as a wrist-bound personal trainer, helping consumers to exercise scientifically and live a healthier life.”

The first floor of the HUAWEI Health Lab is dedicated for reliability tests. Huawei’s product testing engineers reference to the national and international standards in using mechanical equipment and software to simulate extreme usage scenarios, and conduct durability tests on the hardware and software of Huawei’s wearable products.

There are hundreds of reliability tests designed by the product team. Among them, a quarter of the test items belong to the extreme durability test. For the Huawei smartwatches and bands that are going to the tests, this is undoubtedly a journey of no return. If the test fails, they will be disassembled to analyse and sent to the factory to destroy.

“In the future, Huawei will continue to increase the investment in the field of sports and health, and build another sports health laboratory in Songshan Lake, Dongguan which will collaborate closely with more than 10 of Huawei’s global science institutes, sharing R&D resources with the aim of building an innovative, industry-leading, and open Huawei sports health ecosystem. We also aim to provide consumers easy to use, professional and accurate health and fitness products,” said Rico Zhang.

With the rapid expansion of Huawei’s sports R&D facilities matching the brand’s growing repertoire of wearable devices to suit different consumer needs, the future certainly looks bright for Huawei’s Smart Wearable and Health Product Line. For more information, please visit https://consumer.huawei.com/ or contact your local representative.

About Huawei Consumer BG 

Huawei’s products and services are available in more than 170 countries and are used by a third of the world’s population. Fourteen R&D centres have been set up in countries around the world, including Germany, Sweden, Russia, India and China. Huawei Consumer BG is one of Huawei’s three business units and covers smartphones, PC and tablets, wearables and cloud services, etc. Huawei’s global network is built on over 30 years of expertise in the telecommunications industry and is dedicated to delivering the latest technological advances to consumers around the world.

For regular updates on Huawei Consumer BG, follow us on:

Facebook: https://www.facebook.com/huaweimobile/

Twitter: https://twitter.com/HuaweiMobile

Instagram: https://www.instagram.com/huaweimobile/

YouTube: https://www.youtube.com/user/HuaweiDeviceCo

LinkedIn: https://www.linkedin.com/company/10617746/

 

10 December 2020/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2021/02/list-img.jpg 800 1200 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2020-12-10 19:12:482021-02-23 19:18:39The Brand-new HUAWEI Health Lab: Adding Simple yet Scientific Twists to Sports and Health Innovation
From raw material to recycling: BMW Group develops sustainable material cycle for battery cells
Industrial, Robotics, TECH

From raw material to recycling: BMW Group develops sustainable material cycle for battery cells

 Development of innovative and recyclable battery cells +++ Near-standard production of battery cell prototypes at new pilot plant +++ Commissioning planned for late 2022 +++

Munich. Sustainability plays a central role in expanding electromobility. The BMW Group has therefore set itself the goal of creating a closed and sustainable material cycle for battery cells. With a new pilot plant that will produce lithium-ion battery cells, the company is taking the next logical step in penetrating all aspects of the battery cell value chain: from selection of materials, to battery cell composition and design, all the way to near-standard production and recycling.

From raw material to recycling: BMW Group develops sustainable material cycle for battery cells

 

Milan Nedeljković, member of the Board of Management of BMW AG, responsible for Production: “The new pilot plant will strengthen our expertise in production of battery cells. We will be capable of testing new systems technology and innovative production processes. Our goal is to optimise near-standard production of battery cells from the perspective of quality, performance and costs. The new pilot plant will enable us to close the final gap in the value chain from battery cell development, to production of modules and powertrain components, all the way to installation of fully assembled high-voltage batteries at our vehicle plants. This makes us the first car manufacturer to cover the entire process chain for electric driving.”

Frank Weber, member of the Board of Management of BMW AG, responsible for Development: “By 2023, the BMW Group will have 25 electrified models on the roads, as it systematically increases electrification across all brands and model series. This continued expansion and our comprehensive battery cell expertise will give sustainability a major boost. At the same time, our models’ eDrive technology also ensures brand-typical dynamic performance and driving fun.” Weber continued: “We are not just focused on the most efficient battery cell, but on its entire value chain. That is why we are working with our partners to create a closed material cycle for battery cells.”

The pilot plant will be built in Parsdorf, near Munich, and is scheduled to go into service in late 2022. The total project volume is almost 110 million euros and about 50 employees will work at the plant.

The German Federal Ministry of Economic Affairs and the Bavarian Ministry of Economic Affairs, Regional Development and Energy is supporting the project within the framework of the European funding process IPCEI (Important Projects of Common European Interest).

Near-series production of battery cells

The company just opened a separate Battery Cell Competence Centre in Munich in November 2019, covering the entire battery cell value chain, from research and development to battery cell composition and design, all the way to large-scale manufacturability.

The BMW Group is taking the next logical step with the new pilot plant and further expanding its expertise. The goal is to enhance battery cells’ performance capabilities and demonstrate large-scale manufacturability. To do so, the BMW Group will develop innovative production processes and systems, which will then be installed at the 14,000 m² pilot plant. Using production processes and systems also employed in standard production, the company will be able to demonstrate the industrial feasibility of future battery cell generations. The main focus will be on optimising production efficiency, costs and quality.

Building on know-how from the Battery Cell Competence Centre and, later, also from the pilot plant, the BMW Group will bring optimal battery cell technology to series maturity within the shortest implementation time possible and enable suppliers for battery cell production to its own specifications.

A quarter of BMW Group vehicles sold in Europe should have an electric drive train by 2021; a third in 2025 and half in 2030.

The sustainable battery cell of the future will be recyclable

To make an effective contribution to climate protection, the overall environmental balance of all vehicle components must be improved and partners brought into the process. This applies in particular to energy-intensive production of battery cells for electric vehicles. Up to 40 percent of a fully-electric vehicle’s CO2 emissions come from battery cell production alone.

To develop innovative and sustainable battery cell technology, the BMW Group is working as part of a technology consortium with the Swedish battery manufacturer, Northvolt, and Umicore, a Belgian developer of battery materials. The collaboration is focused on creating an end-to-end sustainable value chain for battery cells in Europe, extending from development to production to recycling.

Northvolt will produce the battery cells at its own gigafactory currently under construction in Skellefteå in northern Sweden from 2024 on. Northvolt will obtain the energy needed to produce the battery cells exclusively from wind and hydroelectric power generated regionally in northern Sweden.

Umicore will contribute to development of a sustainable battery cell in Europe. Recyclable cell design is a consistent focus from the very beginning of battery cell development. Faced with rapidly growing demand for battery cells, recycling of battery components at the end of their lifecycle and extensive reuse of raw materials will be key to closing the materials loop in the best way possible.

BMW Group battery cells to be produced with 100% green power from fifth generation on

As a leader in sustainability, the BMW Group has already reached a contractual agreement with its cell manufacturers that they will only use green power to produce fifth-generation battery cells.

The fifth-generation battery cell will be on the roads later this year in the BMW iX3* and rolled out in more products over the coming year, like the BMW iNEXT and the BMW i4.

As volumes increase, the use of green power will save around ten million tonnes of CO2 over the next ten years. For comparison, that is roughly the amount of CO2 a city of over a million inhabitants, like Munich, emits per year.

IPCEI: European support programme for innovative and sustainable battery cells made in Europe

The Federal Ministry of Economic Affairs and Energy (BMWi) is currently working with German and European industry on two programmes to support battery cell innovation. These are being realised as “Important Projects of Common European Interest” (IPCEI) and include projects from many European member states. Projects from both support programmes cover the entire battery value chain, from raw and functional materials to cell production and integration, all the way to second use and recycling. The aim is to establish a value chain in Germany and Europe that uses innovative technologies, while also meeting the highest standards for sustainability and production carbon intensity. For this reason, the projects are focused on research and innovation, as well as industrialisation of new technologies. The BMWi is contributing more than a billion euros for both support programmes.

The BMW Group has been analysing battery cells since 2008 and, thanks to this long-standing experience, already has extensive knowledge in the field of cell analysis. Through the research conducted by the support programmes, the BMW Group will be able to refine chemical composition, cell mechanics, cell design and the production process down to the last detail. Battery cell manufacturers can build on this know-how and use it in a targeted manner for sustainable and successful industrialisation.

CO2 EMISSIONS & CONSUMPTION.

*Consumption/emission data:

BMW iX3: fuel consumption combined in the NEDC test cycle: 0.0 l/100 km; electric power consumption combined: 17.8 – 17.5 kWh/100 km; CO2 emissions combined: 0 g/km; fuel consumption combined in the WLTP test cycle: 0.0 l/100 km; electric power consumption combined: 19.5 – 18.5 kWh/100 km; CO2 emissions combined: 0 g/km

25 November 2020/by Thomas
https://www.myluxepoint.tech/wp-content/uploads/2020/09/P90375825-lowRes.jpg 399 600 Thomas https://www.myluxepoint.tech/wp-content/uploads/2020/05/1.png Thomas2020-11-25 05:17:022020-11-25 09:28:01From raw material to recycling: BMW Group develops sustainable material cycle for battery cells
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